This morning I was happy to find that Part 2 of my History of ARM article is now live on Ars Technica. You can read it here:
The first part was mostly a technical story of talented engineers who created something amazing. The second part is the story of how the ARM company was able to bring this technology to the world. It's a reminder that it takes both technical prowess and a focused business approach in order to succeed.
Part Three is coming next month!
I'm excited to announce that Ars Technica has published the first part of my three-part series on the history of the ARM chip.
You can read it here: https://arstechnica.com/gadgets/2022/09/a-history-of-arm-part-1-building-the-first-chip/
If you've ever wondered how your smartphone became so smart, it's because in 1983, a tiny computer company in England decided they would do something impossible.
I had a great time writing this article. I kept asking questions about CPUs, which I've always understood only at the highest levels. For example, I knew what RISC meant, it was "Reduced Instruction Set Computing". Okay, but HOW reduced? And what does an instruction set actually do?
Diving down the rabbit hole, I ended up learning how CPUs work from first principles. I've tried to share some of that knowledge in the article. I hope you enjoy it!
My new article made the front page of Ars Technica this week! It's about the forgotten orphan of Apple gadgets, the Newton!
This is my first article on Ars since 2018, so I'm happy to see it's getting a good reception.
Check it out!
Remembering Apple's Newton, 30 years on
Stewart Butterfield had a dream.
He wanted to build a game that was different from anything else he had played. He wanted to start a company to build that game and then make it available to everyone in the world for free. He wanted to push the boundaries of how people play games together.
Unfortunately, his idea came in 2002, when few venture capitalists wanted to invest in making games, much less free ones.
At the time, Butterfield’s startup, Ludicorp, was running out of cash. Things had gotten so bad the company was about to sell off furniture to make payroll. In desperation, the developers took a prototype social network side-project and enhanced it so that it allowed users to upload and share photos. This project eventually turned into Flickr—and it became so popular that Yahoo purchased Ludicorp in 2005.
Butterfield stayed on at Yahoo for a few years, but his original dream still pulled at him. By 2009, venture capitalists were now tripping over each other to fund free-to-play online games, so Butterfield seized his chance. He founded Tiny Speck and set up offices in San Francisco and Vancouver.
It was a lot of fun for me to visit a startup game design studio and get into the nitty-gritty of the technology and people behind it. I hope you have fun reading it!
I'm a writer and occasional programmer. I write science fiction stories and novels.
I am the writer for the upcoming documentary series Arcade Dreams.
I also write technology articles for Ars Technica.
I'm the creator of newLISP on Rockets, a web development framework and blog application.