This is from my in-progress game mod using the Freespace2Open engine. I added a few more polygons to the model, fixed some flipped normals (I’m always flipping my normals!) and added a new texture. I still have to fix the UV wrapping and add more texture details to various spots, but it’s looking a lot more like my original vision all the time.
Here's a closer look. You can see the turrets, and the various decals on the side. I still have to add bump maps, glow maps, engine glow, and all sorts of other niceties. But I'm getting there!
This is a rendering of the Pegasus Carrier that I did in 3D Studio Max. This is the main ship in my Masters Trilogy of science-fiction novels.
Here's the view from underneath. You can see the massive heat shield that dominates the underside of the ship. This is necessary for the ship to survive the jump into hyperspace, which takes place close to the surface of a star.
I'm a writer and occasional programmer. I write science fiction stories and novels.
I am the writer for the upcoming documentary series Arcade Dreams.
I also write technology articles for Ars Technica.
I'm the creator of newLISP on Rockets, a web development framework and blog application.