Those of you who know me know that I’m a huge fan of Wing Commander. The game had a profound influence on my life and on my writing.
My latest project is taking some of the 3D models that I built for the cover of my science fiction novels (in this case, the Pegasus, the main setting for the trilogy) and converting them into formats that can be imported into the open-sourced Freespace 2 game engine. Freespace 2 was a spiritual successor to Wing Commander and the game engine has been updated with modern graphics features over the years by an amazing modding community.
The model needs work, certainly (at this size, one needs more details and more polygons, and the texture is just a placeholder) but, still... I actually am flying around the Pegasus for the first time. It’s pretty cool.