Subscribe to my space and sci-fi newsletter

When you sign up for my newsletter, you'll get a free sci-fi short story: Starfarer, monthly updates on space science and sci-fi, and updates on my writing projects!

    I won't send you spam or share your email with anyone. Unsubscribe at any time.


    Popular blog posts

  • Total Share: Personal Computer Market Share 1975-2010
  • Celebration
  • Monarch Thing-A-Day Challenge!
  • I love Korean Starcraft
  • Why HTML 5 sucks!
  • Recent forum posts

  • Micro History Episode 2 is up!
  • My article on the history of public messaging is up on Ars Technica!
  • Micro History Episode 0 is up!
  • How to find the best fiction ghostwriter?
  • Jeremyreimer.com is live on a new server!
  • Discussion Forum

    Discussion forum

    My article on Glitch is up on Ars Technica!

    Blog post

    Author
    Message

    Jeremy Reimer
    Posts: 9348
    Posted on: 2011-11-08 10:20:08.000


    Stewart Butterfield had a dream.

    He wanted to build a game that was different from anything else he had played. He wanted to start a company to build that game and then make it available to everyone in the world for free. He wanted to push the boundaries of how people play games together.

    Unfortunately, his idea came in 2002, when few venture capitalists wanted to invest in making games, much less free ones.

    At the time, Butterfield’s startup, Ludicorp, was running out of cash. Things had gotten so bad the company was about to sell off furniture to make payroll. In desperation, the developers took a prototype social network side-project and enhanced it so that it allowed users to upload and share photos. This project eventually turned into Flickr—and it became so popular that Yahoo purchased Ludicorp in 2005.

    Butterfield stayed on at Yahoo for a few years, but his original dream still pulled at him. By 2009, venture capitalists were now tripping over each other to fund free-to-play online games, so Butterfield seized his chance. He founded Tiny Speck and set up offices in San Francisco and Vancouver.

    ---

    It was a lot of fun for me to visit a startup game design studio and get into the nitty-gritty of the technology and people behind it. I hope you have fun reading it!
    http://arstechnica.com/gaming/news/2011/11/glitch-the-battle-to-build-a-massive-multiplayer-game-without-combat.ars


    Views: 6754