MagusSat Feb 9 18:52:15 2002
Title says it all. All I want to do is just a hello world in a simple .cpp file. So where the hell is the compiler?
PaulHillSat Feb 9 18:54:46 2002
"Build"?
Or click the "Play" button, which compiles and starts your app.
MagusSat Feb 9 19:02:04 2002
Well, if they were there...
Do I need to make a project to do this? As it is, I'm just doing "File, New, C++ source file".
This may be stupid, but I'm not finding much use in the help files.
PaulHillSat Feb 9 19:34:18 2002
Yep, you need to make a project. Make a "Console" project, because that supports main and printf and all the rest of it.
MagusSat Feb 9 19:46:10 2002
/me bows in thanks
Paul, at the moment, I worship you. That was driving me crazy.
HitScanSat Feb 9 21:21:24 2002
so... program much? ;)
It's always been that way I believe, since 4.0 and earlier. :tongue: That said, I need to start saving my damn cash. There's no way to buy an MSDN subscription with no scratch...
MagusSat Feb 9 21:49:11 2002
Oh hush, Hitscan. In VS6, I'd just start a new C++ file, and it'd ask if you wanted to create the project. I wasn't thinking.
Edit: Yes, I've done a good bit now, but very little in VS, mostly due to the fact that my professors are Penguins.
(Edited by Magus at 7:20 pm on Feb. 9, 2002)
AllYorBaseRBelong2UsSat Feb 9 22:11:06 2002
Hehehe :)
I'm a troll :cheesy:
MagusSun Feb 10 07:55:05 2002
OK, now that I've played all day, I see why people keep raving about this.
/me loves his new toy!
PaulHillSun Feb 10 12:09:00 2002
It's rather bloody nice, isn't it? Dynamic help is kinda cool, but the auto-updating task list deserves the Nobel Prize. Have you played with the HTML page editor yet? It kicks so much ass, I've actually uninstalled DreamWeaver.
MagusSun Feb 10 16:49:39 2002
Not yet, but I'll give it a try. I currently just edit HTML by hand in EditPlus.
PaulHillSun Feb 10 17:50:56 2002
Sorry, getting overexcited, which might
sound lame, but this beastie is going to be what I stare at for 8 hours a day.
Best. IDE. Ever. Even Jeremy'd like programming again once he got an eyeful of this, I reckon.
AllYorBaseRBelong2UsSun Feb 10 17:53:33 2002
Any chance of getting the IDE to work with VS6?
PaulHillSun Feb 10 18:59:14 2002
Nope. Well, prolly. If you wrote enough VSA, you could probably make the thing work perfectly with Visual Basic 6.
The question of "why?" does spring to mind though.
AllYorBaseRBelong2UsSun Feb 10 21:33:38 2002
...Because I cannot afford VS7 as of yet.
PaulHillSun Feb 10 22:51:37 2002
Isn't that backwards?
I mean, you can download the SDK for nothing, then use one of the dozen or so freebie IDE's to sit on top of it, if you want to get into .NET coding without spending anything. Basically, all that buying VS7 gives you over the SDK is a kickass IDE.
But wow, what a kickass IDE!
AllYorBaseRBelong2UsSun Feb 10 23:22:02 2002
I must have it backwards then.
i do have VS6, which I think is a pretty good environment myself (having originally laboured through Borland). I do intend to get an upgrade as soon as financially prudent though.
PaulHillSun Feb 10 23:37:06 2002
I recommend getting hold of the SDK first though, to get your head around .NET a bit, before wacking a whole buncha dosh on VS.NET. Don't get me wrong, it's kickass and everything, and it makes development a whole lot easier, and there's some great new C++ stuff, but it's very, very geared towards .NET. If you aren't going to use .NET, it's not so good an upgrade.
MagusMon Feb 11 08:11:51 2002
Now to play with OpenGL... Hmmm, I added glut32.lib to the Linker input, but I don't think it's being picked up... Any ideas? The .lib is in C:\....\VC7\lib
PaulHillMon Feb 11 08:23:03 2002
Isn't it just opengl32.lib?
MagusMon Feb 11 14:55:31 2002
Well, from the notes:
"copy:
glut32.dll to %WinDir%\System,
glut32.lib to $(MSDevDir)\..\..\VC98\lib, and
glut.h to $(MSDevDir)\..\..\VC98\include\"
Since that's VC 6, I changed it to (MSDev)\lib
This is the GLUT toolkit, for writing OpenGL.
HitScanMon Feb 11 15:00:39 2002
don't you still need to use opengl32.lib with that? I thought you needed them both to use glut.
Personally, I hated glut. Especially since it didn't come with VS. I just grabbed the OpenGL Superbible (retarded name, good book) and went about things from the start. I think you'll be pleased with the results.
AllYorBaseRBelong2UsMon Feb 11 15:02:29 2002
OpenGL Superbible
I agree, it's a good book as I have one too. :)
HarbingerMon Feb 11 19:53:00 2002
I can't wait for my cousin to start college this fall.
I'm going to give her some cash so's I can get me some cheap software without resorting to piracy. ;)