Posts tagged as: Masters Trilogy

The Pegasus gets a new coat of paint

Posted by: Jeremy Reimer on Fri Jul 5 12:51:54 2013.



This is from my in-progress game mod using the Freespace2Open engine. I added a few more polygons to the model, fixed some flipped normals (I’m always flipping my normals!) and added a new texture. I still have to fix the UV wrapping and add more texture details to various spots, but it’s looking a lot more like my original vision all the time.

Here’s a closer look. You can see the turrets, and the various decals on the side. I still have to add bump maps, glow maps, engine glow, and all sorts of other niceties. But I’m getting there!

Views: 2702 

The Pegasus Carrier

Posted by: Jeremy Reimer on Wed Nov 14 16:00:21 2012.

This is a rendering of the Pegasus Carrier that I did in 3D Studio Max. This is the main ship in my Masters Trilogy of science-fiction novels.



Here’s the view from underneath. You can see the massive heat shield that dominates the underside of the ship. This is necessary for the ship to survive the jump into hyperspace, which takes place close to the surface of a star.

Views: 3159  Comments: 4






About me

I'm a writer and a web developer. You may have read my articles at Ars Technica, where I write about the Amiga computer, video games such Starcraft, and the history of personal computing.

I write science fiction novels and short stories. You can read more about them here.

I'm also the creator of the rapid application development framework newLISP on Rockets, which powers this blog and a number of other sites.

I do a podcast with my friend Terry Palfrey called Knotty Geeks, where we focus on the 'big picture' impact of technology on our lives, with the two core themes being acceleration and convergence.

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