< Back to OSY 1.0 thread list

OSY 1.0 Thread Viewer

Thread #: 1425

Top five most over-rated games.

Madan

Mon Feb 18 19:11:50 2002

1. Half-Life.

"Great AI"? Uhm, any AI that just sits in place, huddling behind a crate while you flank around and cap it is not "great".

"Great graphics". Yeah, if you're 'shrooms.

"Great plot". Uhm, I suppose, what little there is.

Game that has less hype than HL but better play?
System Shock 2.

2. Deus Ex

"Next Half-Life". Ugh. Crappy controls. Poor damage system(how can an AI take two head shots and say "ow"?)

Replacement: Kingpin. There, if you cap somone with a shotgun, usually one shot does it.

3. SC BroodWar

"Balance". *SNORT!* Let's see. The Zerg walk out with the most powerful air-to-air unit in the game and an upgrade to the Ultralisk. They also have the Lurker which is slightly useful in a limited range of circumstances.

The Protoss get a Corsair. Weak attack but rapid fire. Disruption Web *KILLS* the ability to defend your base.
Dark Templars. Cloaked melee units? Yeah, not *too* powerful. :rolleyes:

And don't get me into talking about mind control.

What do Terrans get? Medic(restoration is decent but AI for Medic is the pits, half the time they don't heal the Marines, they just wander around or run up to the enemy!)

Valkyrie: Devourer Lite.
Sucks compared to anything else. Need large groups to be worth it and it's quite expensive.

Yeah, Zerg do ok. Protoss do great and Terrans get screwed.

Terrible balance. :rolleyes:

4. Total Annihilation.

Greaaaaat. NOT.

Too many units.
Too little variation betwixt units.
Gameplay too frenetic for real strategy past: "tank rush or turtle".
Can't even really turtle.
Units are too small. Can't tell them appart.
Story stinks.
Having everything tied to ONE central unit is stupid.
Unintuitive.

Replace: StarCraft

5. Need For Speed.
Sucks.

No crash modeling.

Stick with Viper Racing.

M.

(Edited by Madan at 11:14 am on Feb. 18, 2002)

Imitation Gruel

Mon Feb 18 19:19:51 2002

I have never played any of those. Not one.
Robocop Q Einstein

Mon Feb 18 21:26:19 2002

I rather liked Total Annihilation.
AllYorBaseRBelong2Us

Mon Feb 18 21:54:33 2002

Madan,

Could the fact that you dislike Half-Life have anything to do with the fact that it always comes during BF threadsup as a game not available on the Mac?

:)

Madan

Mon Feb 18 23:17:30 2002

No.

I *have* a PC at home. You're thinking of someone that can't play the game. I can.

My problems with it are:

1. Overrated storyline
2. Overrated AI
3. Shitty graphics
4. Piss poor network code

M.

Madan

Mon Feb 18 23:19:37 2002

An UNDERRATED game that I think is scary as shit and has great graphics is

Blood 2

Get a demo and play it. It's only 2 hours.

Good stuff.

M.

Riso

Mon Feb 18 23:54:02 2002

from Madan posted at 8:11 pm on Feb. 18, 2002

1. Half-Life.

"Great AI"? Uhm, any AI that just sits in place, huddling behind a crate while you flank around and cap it is not "great".

"Great graphics". Yeah, if you're 'shrooms.

"Great plot". Uhm, I suppose, what little there is.

Game that has less hype than HL but better play?
System Shock 2.

The game came out 98 and at that time it was great.

2. Deus Ex

"Next Half-Life". Ugh. Crappy controls. Poor damage system(how can an AI take two head shots and say "ow"?)

Replacement: Kingpin. There, if you cap somone with a shotgun, usually one shot does it.

Deus Ex is a RPG not a 3d shooter like Halflife.
It's not supposed to be played like that.

It's a System Shock style game.

3. SC BroodWar

"Balance". *SNORT!* Let's see. The Zerg walk out with the most powerful air-to-air unit in the game and an upgrade to the Ultralisk. They also have the Lurker which is slightly useful in a limited range of circumstances.

The Protoss get a Corsair. Weak attack but rapid fire. Disruption Web *KILLS* the ability to defend your base.
Dark Templars. Cloaked melee units? Yeah, not *too* powerful. :rolleyes:

And don't get me into talking about mind control.

What do Terrans get? Medic(restoration is decent but AI for Medic is the pits, half the time they don't heal the Marines, they just wander around or run up to the enemy!)

Valkyrie: Devourer Lite.
Sucks compared to anything else. Need large groups to be worth it and it's quite expensive.

Yeah, Zerg do ok. Protoss do great and Terrans get screwed.

Terrible balance. :rolleyes:

Patch 1.09.

Anyway, if you have problems, its just that you cant play.

4. Total Annihilation.

Greaaaaat. NOT.

Too many units.
Too little variation betwixt units.
Gameplay too frenetic for real strategy past: "tank rush or turtle".
Can't even really turtle.
Units are too small. Can't tell them appart.
Story stinks.
Having everything tied to ONE central unit is stupid.
Unintuitive.

Replace: StarCraft

One central unit is stupid?

As opposed to the Construction Yard in Command and Conquer and the scv's in Starcraft?

5. Need For Speed.
Sucks.

No crash modeling.

Stick with Viper Racing.

Have you even played NFS 4/5?
It's an arcade, not a fuckin simulation like viper racing.

If you want to compare racing simulations pick Grand Prix Legends or somethin.
Now thats a hardcore racing simulation.

Jeremy Reimer

Tue Feb 19 07:10:46 2002

Actually, NFS 5 has crash modelling.  I ought to know, I played it enough times (check the credits, I'm on there)

Half-Life was great for its time, and still fun to play today.  Sure, it's graphically dated, but look at when it came out!  4 freaking years ago!

Brood Wars was not imbalanced.  Get a large group of marines and medics, then stimpack the marines.  The medics heal them, and you have a deadly killing force, especially against anything zerg can put in the air.

Robocop Q Einstein

Tue Feb 19 07:36:54 2002

from Jeremy Reimer posted at 2:10 am on Feb. 19, 2002

Actually, NFS 5 has crash modelling.  I ought to know, I played it enough times (check the credits, I'm on there)

That's fucking awesome.

I want my name on a game.  But I don't want to do any work to get there.

OscarWilde

Tue Feb 19 08:44:08 2002

I had a job interview for game designer for a game company three weeks ago. They haven't called back yet. That could have been my chance to get my name on a game.
Madan

Tue Feb 19 13:16:35 2002

Uhm, first of all:

-Deus Ex IS a shooter. It's an RPG/shooter but more shooter than RPG.
-System Shock owns HL AND DE.
-Blood 2 was released 5 years ago and it's better than HL.
-I have the Prima manuals for StarCraft. The numbers for the various unit sets don't add up. Riso, if I had cable, I'd hand you your own ass in StarCraft. That still doesn't mean it's not unbalanced. It is.
-NFS is crap. Have any of you *played* Viper Racing? No? Go to www.gamedemo.com and get the Viper demo. Watch the crash modeling and physics. Yeah, bouncing off the walls and seeing "50% damage" is comparable to that....suuuuuuure. :rolleyes:
-Yes, having TA rely on one unit is stupid. In StarCraft, I can grab my base, expand to a new location and sacrifice my old one to draw enemy attacks, if I want. I can have multiple headquarters. Not this bullshit that I "lose" if I have one unit die. That's just stupid.

M.

Madan

Tue Feb 19 13:19:47 2002

I'm building my own shooter graphics engine in Java. I'll let you guys know how long it'll take me. Seeing as how I'm not a l33t codUr. It'll probably take me awhile.


M.

Harbinger

Tue Feb 19 16:20:56 2002

Blood 2 was released 5 years ago and it's better than HL.

You forgot to add, "in my opinion."

I could eventually compile my own top 5 list of overrated games, given enough though.  I'll start with these two:

1) Escape Velocity
2) Myst

:biggrin:

HitScan

Tue Feb 19 18:44:50 2002

1) Escape Velocity

Step off bitch!
Oh, wait, I'm thninking of "Terminal Velocity", by 3DRealms. That game kicked my fucking ass. What teh hell is Escape Velocity? :biggrin:

I tried long ago to purchase terminal velocity, but the only place that had it was some digital river site, which is fucking stupid and refused to understand my credit card. I hate them. and I wish I had my game. :( :( :( :(

Madan

Tue Feb 19 20:52:27 2002


You forgot to add, "in my opinion."

Why would I need to? We all know that my
opinion == reality...

I just assumed you'd recognize the fact that my opinion, being the only one that matters, is the default...

:)

M.

AllYorBaseRBelong2Us

Tue Feb 19 21:00:37 2002

AYB doesn't have opinions.  AYB has DECREES!

You should all bow down to His Mighty AYBness!


Muahahahahaha! :)

Madan

Tue Feb 19 21:20:07 2002

I'm afraid "Muahahahahaha" is *my* intellectual property.

You *could* license it from me, however.

Wilde pays .02 for every Muahahahahaha he uses...

:)

M.

Imitation Gruel

Tue Feb 19 21:56:30 2002

All hail my new avatar and revised signature. [color=red]P|=|34R.[/color][color=green]

(Edited by Imitation Gruel at 1:58 pm on Feb. 19, 2002)

Jeremy Reimer

Wed Feb 20 00:08:34 2002


That's fucking awesome.

I want my name on a game.  But I don't want to do any work to get there.

The job title you want, then, is "Executive Producer".  Really, they do fuck all, plus their name gets to be pretty high on the credits.  Plus, for no apparent reason, you get one of the top salaries.

btw if you want to see at a glimpse what the gaming industry is like without going to all the trouble of being employed in it, check out www.fatbabies.com.  Yes, the people in the industry really are that juvenile.

AllYorBaseRBelong2Us

Wed Feb 20 01:11:34 2002

One interesting game I've played was called "Birthright, Gorgon's Alliance"

It was a bit like Baldur's Gate (even released under TSR license).  It was a turn based RPG and Strategy game which had a really nice Strategic element, though the RPG aspect was absolutely insufferable.

Harbinger

Wed Feb 20 02:31:09 2002

from HitScan posted at 1:44 pm on Feb. 19, 2002

What teh hell is Escape Velocity?

I think it was a Charlie Sheen film.

OscarWilde

Wed Feb 20 03:32:18 2002

Wilde pays .02 for every Muahahahahaha he uses...

Hmmm... explains why my account gets debited on its own... me thought me account was haunted... turns out madan was getting ma money...

muahahahaha!!!!!

/me hears bank account loosing .02 again...

AllYorBaseRBelong2Us

Wed Feb 20 03:51:41 2002

Maybe you should licence: "TEHEEHEE" :)

DrPizza

Sun Feb 24 06:11:57 2002

NFS is an arcade game.  Not a sim.

One of the reasons I really *enjoy* NFS 4 is because it isn't a sim.  I don't want to play a sim.  If I wanted realism, I'd drive a real car.  I want to zoom around at ludicrous speeds without having to worry about crashing and all that crap.

Criticising it for being that which it sets out to be -- a fun arcade racer -- is stupid.  Now, perhaps you don't like that kind of a game and perhaps you want a sim.  But faulting NFS because it isn't a sim only makes you look stupid.

Half Life is great fun.  At the time, it boasted better AI than anything else out there, and decent graphics.

Not that graphics matter that much.  Q3A is a fine demonstration of how nice graphics do not mean a nice game.

AllYorBaseRBelong2Us

Sun Feb 24 08:03:40 2002

.  Q3A is a fine demonstration of how nice graphics do not mean a nice game.

Black&White is the same way. The graphics are great, the AI is great, but it gets so damn tedious to deal with all the needyness of the Animal thingy and the villiagers etc.

Magus

Sun Feb 24 16:02:32 2002

from DrPizza posted at 12:11 am on Feb. 24, 2002

Q3A is a fine demonstration of how nice graphics do not mean a nice game.
Now hold on, Pizza, I'll agree that Q3A lacks in the single player area, but no other FPS can hold a candle to it in multiplayer. Ever been in a 20 player deathmatch melee? Or a good game of Capture the Flag?
DrPizza

Sun Feb 24 22:15:25 2002

Now hold on, Pizza, I'll agree that Q3A lacks in the single player area, but no other FPS can hold a candle to it in multiplayer. Ever been in a 20 player deathmatch melee? Or a good game of Capture the Flag?

Why do I want to?

I *want* a single-player game.  Saying "oh, but it's fun at multiplayer" does nothing to improve the single-player game.

I prefer SoF Realistic multiplayer games more enjoyable anyway.

Robocop Q Einstein

Sun Feb 24 22:25:24 2002

I prefer Halo.
Madan

Mon Feb 25 13:22:33 2002


NFS is an arcade game.  Not a sim.

One of the reasons I really *enjoy* NFS 4 is because it isn't a sim.  I don't want to play a sim.  If I wanted realism, I'd drive a real car.  I want to zoom around at ludicrous speeds without having to worry about crashing and all that crap.

Viper has arcade settings AND sim settings, therefore, it is superior.

I just bought the game, btw, at Office Depot(bargain bin). Multiplayer, single player, add-on tracks and their working on a mod that will allow add-on CARS. All with crash modeling.

Please, NFS is eye candy. Nothing more. At *least* go with Grand Turismo or Project Gotham.


Criticising it for being that which it sets out to be -- a fun arcade racer -- is stupid.  Now, perhaps you don't like that kind of a game and perhaps you want a sim.  But faulting NFS because it isn't a sim only makes you look stupid.

... kiss my ass...


Half Life is great fun.  At the time, it boasted better AI than anything else out there, and decent graphics.

Now you're really starting to look like an idiot.  HL's graphics sucked sweaty, bleeding monkey balls.

A. It's based off the Activision-derivative QIIa engine(crap)
B. It only supports limited poly models(avg 900)
C. It only supports limited textures.
D. No real transucency. No approximated dynamic lighting.  No curvatures.
E. No real bump-mapping.
F. It looks like crap compared to other QIIa-QIIb shooters like Kingpin that had much better textures and pain skins...
G. The engine is a joke compared to the Unreal/UnrealII, QIII or even the LithTech engine...

But yeah...the graphics were "decent".... :rolleyes:

As for the "AI".  All I have to say is bullshit. It's that notion of "follow the leader" so prevalent in society. People grab an obsession with something and exagerrate teh shit out of it. Just look at N Sync or Ricky Martin.

The AI in HL wasn't any better than that of Kingpin or the new-phase reapers in Q3A.


Not that graphics matter that much.  Q3A is a fine demonstration of how nice graphics do not mean a nice game.

Please. When I want to "escape"...I prefer to be challenged in all levels.

Q3A has two single player mods out. Why don't you try playing those before embarrassing yourself further.


Magus:
I've been on a Q3A match of 72.  And Arena can handle loads much bigger than that. HL server would eat it's own balls under that weight.  Yes, the network code is *that* tight.

Mad.


(Edited by Madan at 5:24 am on Feb. 25, 2002)

Riso

Mon Feb 25 15:50:18 2002

NFS is eye candy

It's an arcade racer. Guess what those are about?
Fun and looks, you got it.

I have the Prima manuals for StarCraft. The numbers for the various unit sets don't add up

Guess what? Printed guides suck because to 99% they are outdated and made by total morons.

The game is not about unit numbers but how you fuckin use them. If you think the balancing sucks, its because you suck.

. Riso, if I had cable, I'd hand you your own ass in StarCraft.  

What a lame excuse.

Now you're really starting to look like an idiot.  HL's graphics sucked sweaty, bleeding monkey balls.

Compared to Unreal2? Yes. Compared to anythin out there before 98? No.

A. It's based off the Activision-derivative QIIa engine(crap)

No. It's a custom made engine with Q1+2 code.
Or does Q1/2 support D3D?

B. It only supports limited poly models(avg 900)

I can't remember any high poly models in  Kingpin, Q2, Unreal, etc...

C. It only supports limited textures.

No it doesnt. CS 1.1 or somethin used already 512x512 textures.

D. No real transucency. No approximated dynamic lighting.

Do you even know what the buzzwords are you are speakin of?

Because DL+Transparency are supported.

No curvatures.

Neither does Kingpin, Q2, Unreal, etc...

In fact, Q3 did that as first.

E. No real bump-mapping.

Neither does Kingpin, Q2, Unreal, etc...

F. It looks like crap compared to other QIIa-QIIb shooters like Kingpin that had much better textures and pain skins...

G. The engine is a joke compared to the Unreal/UnrealII, QIII or even the LithTech engine...

Stop comparing a 4 year old engine to U2, Q3 and even Lithtec graphically.
In some areas (like netcode/voice over ip/mod support) the HL engine is "teh win".

As for the "AI".  All I have to say is bullshit

Yeah, right, Kingpin, Q2, SiN, Soldier of Fortune etc.. have all great AI's.

I've been on a Q3A match of 72.  And Arena can handle loads much bigger than that. HL server would eat it's own balls under that weight.  Yes, the network code is *that* tight.

Too bad that the Q3TA netcode sucks ass.
You need sub 50ping for the best experience, while HL runs smooth with 200.


Or in other words Madan:

Yu0 = BULLSHIT.

Riso

Mon Feb 25 15:52:11 2002

Q3A has two single player mods out. Why don't you try playing those before embarrassing yourself further.

HOLY SHIT TWO WHOLE SP MODS!

FUCK, ITS EMBARASSIN FOR A GAME TO NEED MODS TO BE WORH A DAMN SINGLE PLAYER.

(Edited by Riso at 4:53 pm on Feb. 25, 2002)

Madan

Mon Feb 25 17:52:27 2002

As usual, Riso talks trash wiout anything to back up his claims:


Quote: A. It's based off the Activision-derivative QIIa engine(crap)

No. It's a custom made engine with Q1+2 code.
Or does Q1/2 support D3D?

The HL code *did* contain Q1 code but the core was made from a modified original license QII engine. The changes they made were significant but it *is* STILL a Q2 engine. Kingpin, licensed the iD revised QII(b) engine after they took some treaks that Activision/Valve had used on the engine.


Quote: B. It only supports limited poly models(avg 900)


I can't remember any high poly models in  Kingpin, Q2, Unreal, etc...

Hint: 750-800 natively. HL added to the ability to top out but nothing compared to Q3A's scalability: 2000+ polys.


Quote: C. It only supports limited textures.

No it doesnt. CS 1.1 or somethin used already 512x512 textures.

CS <> HL.
Most ppl played HL when CS wasn't even released. Even so, lithtech and UT/2 textures can exceed 512.


Quote: D. No real transucency. No approximated dynamic lighting.

Do you even know what the buzzwords are you are speakin of?

Because DL+Transparency are supported.

You're an idiot. NO GAME has REAL dynamic lighting. iD's next Doom release will be the FIRST. HL uses "simulated dynamic lighting", which means they use lightmaps as a means of getting the DL effect. Approximated DL is a hybrid between real DL and simulated. HL didn't even have that(Q3A does).

HL doesn't have real transparency either.



Quote:  No curvatures.

Neither does Kingpin, Q2, Unreal, etc...

In fact, Q3 did that as first.

I know. That's why I mentioned it. Although Monolith *says* that their lithtech engine is capable of curves.


Quote: E. No real bump-mapping.

Neither does Kingpin, Q2, Unreal, etc...

Q3A can. That's why I mentioned it.



Quote: F. It looks like crap compared to other QIIa-QIIb shooters like Kingpin that had much better textures and pain skins...

Quote: G. The engine is a joke compared to the Unreal/UnrealII, QIII or even the LithTech engine...

Stop comparing a 4 year old engine to U2, Q3 and even Lithtec graphically.
In some areas (like netcode/voice over ip/mod support) the HL engine is "teh win".

ERRRNT! Blood 2 and Shogo looked better than HL and were released at the same time. Lith engine. They had REAL lighting effects.



Quote: I've been on a Q3A match of 72.  And Arena can handle loads much bigger than that. HL server would eat it's own balls under that weight.  Yes, the network code is *that* tight.

Too bad that the Q3TA netcode sucks ass.
You need sub 50ping for the best experience, while HL runs smooth with 200.

HL server won't even support half the load that Q3A does. Stop talking smack. Tests between UT and Arena have proven that Arena needs less bandwith for FPS. HL is even older.


But what do you expect from Riso...except crap.

M.

DrPizza

Tue Feb 26 02:38:47 2002

Viper has arcade settings AND sim settings, therefore, it is superior.

Non sequitur.

Having an arcade mode does not mean its arcade mode is superior to that of NFS:HS.

I just bought the game, btw, at Office Depot(bargain bin). Multiplayer, single player, add-on tracks and their working on a mod that will allow add-on CARS. All with crash modeling.

I do not give a flying fuck about crash modelling as I do not see it as a desirable feature in an arcade racer.

Please, NFS is eye candy. Nothing more. At *least* go with Grand Turismo or Project Gotham.

I didn't think that GT was particularly special (certainly not worth buying a frigging playstation for), but haven't played the latter.

Now you're really starting to look like an idiot.  HL's graphics sucked sweaty, bleeding monkey balls.

Not in 1998 they didn't.

A. It's based off the Activision-derivative QIIa engine(crap)

Compared to Q3A's engine, sure.  But it predates that engine so... what the hell is your point?

B. It only supports limited poly models(avg 900)
C. It only supports limited textures.

Do these make it any less fun to play?  Er, no.

D. No real transucency. No approximated dynamic lighting.  No curvatures.
E. No real bump-mapping.
F. It looks like crap compared to other QIIa-QIIb shooters like Kingpin that had much better textures and pain skins...

It also predates Kingpin, which used (oh surprise surprise) a newer version of the engine.

G. The engine is a joke compared to the Unreal/UnrealII, QIII or even the LithTech engine...

And?  I'm sure the Q3 engine is a joke compared to the Doom3 engine.  Is that a reason to criticize Q3?  Of course not.  They'll *all* be jokes compared to whatever we have twenty years from now.  But that doesn't make them bad.

But yeah...the graphics were "decent".... :rolleyes:

Er, yes, they were.  They conveyed what they were supposed to.  They ran at an acceptable speed on hardware that was then current.  They looked as good as or better than games released at the same time.

What more do you want from it?

As for the "AI".  All I have to say is bullshit. It's that notion of "follow the leader" so prevalent in society. People grab an obsession with something and exagerrate teh shit out of it. Just look at N Sync or Ricky Martin.

I have no idea what the hell you're on about, really.  Which FPSes of that era had more intelligent baddies?

The AI in HL wasn't any better than that of Kingpin or the new-phase reapers in Q3A.

Were they released in 1998?

Didn't think so.

Complaining that Half Life didn't use technology that didn't exist at the time it was released is fucking idiotic.

Please. When I want to "escape"...I prefer to be challenged in all levels.

Q3A doesn't do anything of the thought.  Even you must acknowledge it's not in the least bit cerebral.

Q3A has two single player mods out. Why don't you try playing those before embarrassing yourself further.

Single player *mods*?

You mean that the single-player game is so fucking weak that I have to download some hack in order to make it less pathetic?

Yeah, that's a fine advert for Q3A's single-player game, isn't it.